I have gone as far as to take 2 minutes in one part ossuary with a cursed specifically because I had a 300% repeater xbow. And I have never had trouble with new malaise. Throwing knives, carbine, scythe claws, blowgun, full invisibility, alienation+acceptance, tactics giantkiller, electric whip+ war javelin, torch and ice shards, I have had some weird playstyles that have really shaken up the game. And what "big range of playstyles" is there that is nuked by new malaise? I bought the game again on pc specifically to play the update and played every way you can imagine. I won't be able to put it into words nearly as well here, but the discord loves the new malaise and can make a case for it better than I can. I really don't see how you get up to an hour. I have done runs with things like the heavy crossbow, ice crossbow, scythe claws and broadsword that have taken 45 minutes. I have used most survival weapons as brutality in colorless or legendary form and I still move at a quick pace. What weapons are you using in survival that are so slow that the malaise is so significant and issue? Seriously. But don't go belittling other people complaints putting them all in the "turret player" box. If the malaise didn't affect your gameplay, good for you! You played the way the devs intend everyone to play now. If I want to have the same fun I gotta disable malaise and enjoy my 1h / 1h10m run (wich I doubt is how long a player who only relies on his turrets takes to finish the game) And even so the new malaise screw me over because if I want to finish my run, I have to hurry up and play in a different style than what was fun to me. Some friends who are even slower than me don't let the turrets do the work for them. I don't let the turrets do the work for me. Between the "let the turrets do the work" speed and you guys speed there is a big range of playstyles you don't seem to be aware of. When you see their playstyle, they are all fast players (even though they like to say they are not). There is a lot of guys who defend the new malaise system saying that it is a problem only for those who "let the turrets do the work". If I take too much time in Prison Depths to do things carefully, ossuary becomes a bitch because of how large the map is and how this contributes to malaise increase. I can't use homunculus to fight an elite alone (wich would be the smart thing to do) because a malaise generated mob will always come to screw my fight. Now, because I can't stop 2 seconds to breathe, I have to jump in the middle of the fog and face whatever is in there (not the smart way) taking hits I woudn't previously. I could wait until two enemies walking to each other were together so I could dive in and kill them avoiding damage. Prison depths was always fine to me because I had time to assess the situation before entering the fog. Early game was never ever the hardest part for me before the malaise update. I am a survival player and not a fast one at that. Well, I believe everything you said here only applies to your play style. It only screws you over if you sit and wait for your turrets to do the work.
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